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Jonathan Danette
Jonathan Danette
3D Artist
Semarang, Indonesia

Summary

Hello. My name is Jonathan Danette, currently I am a freelance 3D artist who focuses on modeling and texturing for film, games and collectibles.

In regards to my skill set, I specialize in Modelling in Blender and ZBrush and Texturing in Substance 3D Painter.

I enjoy to work in a team and I am willing to learn and try new things.

I am always welcome the chance to develop my skills and work experiences.

Skills

CompositingRendering3D ModelingDigital SculptingLightingLow-poly ModelingPBR Texturing

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Exhibition/Bazaar at The Market
    Semarang, ID
    December 2023 - December 2023

    My role in this project was as a 3D artist creating assets to be used for social media content, promoting their exhibition.

  • Relax Cutting and Distribution Process Project at Apparel One Indonesia, PT
    Semarang, Indonesia
    March 2017 - March 2017

    Our team were asked to make visualisations of the workflows that is going to be applied within the company; it is also going to be used for presentation. My primary roles for these projects are art director, lighting, rendering, modeling, compositing. From this project I learned how to work in a very tight deadline situation, negotiating with clients about the things we could do and not do within the time frame and managing workload for the team.

  • Viar Box Catering Project at Triwira Karoseri
    Semarang, Indonesia
    August 2016 - October 2016

    In this project we were asked to create a short commercial showcasing one of their products which is a three-wheeled vehicle used for mobile small shops. My primary roles for this project are: art director, modeling, texturing, lighting, rendering, and compositing. In this project I learned how to deal with client one on one and how to manage my team to meet its deadlines.

  • CNTV Project at Dvine Production House
    Semarang, Indonesia
    February 2014 - April 2014

    I worked on the CNTV Project as a freelance, in that my primary roles are lighting, rendering, compositing and generating assets such as clouds and smoke.

    From this project I learned how to work in a tight deadline situation, managing and working with a team, and solving problems that happened during production.